How To Play Fun52

400 Card Game

400 is a popular Lebanese card game played in two partnerships with a standard deck of 52 playing cards. The object of the game is to be the first team to reach forty-one points. It was in the early years after the Ottoman Empire. Historically, the game is mainly played in Syria, Lebanon, Palestine, Jordan, Honduras, and Philippines. It is similar to the game Tarneeb, which is also played in the region.

To accumulate the most points at or beyond 41; points are accrued by winning at least the number of tricks bid in each hand, where each trick that is bid is worth one point. Hearts are always trump and other suits have no innate value. Cards rank: A K Q J 10 9 8 7 6 5 4 3 2

The deal

Bidding

Bidding Variation

When a member of any team reaches 30 points, the total bids in the hand must equal 12 for the hand to begin. If any member reaches 40 points, the total bids must equal 13. Another variation requires one player to bid 5 tricks equaling to 10 points, but all other players must make minimum bid of 2 tricks (commonly referred to as 'five to run').

Game play

Scoring

Scoring Variation

Once a player reaches 30 points or more, 5 tricks are counted as 5, 6 tricks as six, however 7 tricks are still considered 14. The game usually ends when one player reaches 41 points, but there are exceptions if the partner is negative or if both opponents reach 41 at the same time.

TARNEEB

Players and Cards:

  • There are four players in fixed partnerships, partners facing each other.
  • A standard international 52-card pack is used, the cards in each suit ranking from high to low: A-K-Q-J-10-9-8-7-6-5-4-3-2.
  • The game is normally played counter-clockwise.

Deal:

The first dealer is chosen randomly. After each hand the turn to deal passes to the right. The cards are shuffled and cut, and are all dealt out, one at a time so that everyone has 13 cards.

Bidding:

  • Bidding starts with the player to the dealer's right and moves counterclockwise. The lowest bid is 7 and the highest is 13, and they represent the number of tricks that the bidder's team thinks they can take.
  • Each bid must be higher than the last, and a player who does not wish to bid at their turn can pass.
  • Once a player passes, they are out of the bidding for the current round.

Tarneeb Game Play:

  • The player who won the bidding leads to the first trick, and thereafter the winner of each trick leads to the next.
  • Tarneeb is played counterclockwise. Players must follow suit if able to. Those unable to follow suit may play any card.
  • Each trick is won by the highest trump in it, or by the highest card of the suit led if it contains no trumps.

Scoring:

  • The bidder's team tries to take as many tricks as they can or at least as many tricks as they bid.
  • If their bid is less than 13 and they succeed, they score the number of tricks they won, and the other team scores nothing.
  • If the bidding team takes fewer tricks than they bid, they lose the amount of their bid, and the other team scores the number of tricks they won.
  • Further hands are played until one team achieves a cumulative score of 31 points or more, and wins the game.

Leekha and its variants

Play:

  • Each player is required to choose 3 cards and pass them to the player sitting to his right.
  • The player to dealer's right leads the first trick and players must follow the suit if they can. Each trick is won by the highest card and the winner of each trick leads the next.
  • Players must avoid taking tricks that have the following playing cards:
    • Queen of Spades.
    • 10 of Diamonds.
    • Any card of Hearts.
  • The round ends when players are out of cards.

Scoring:

  • Players are given 13 points for the Queen of Spades, 10 points for 10 of Diamonds, and 1 point for each card of Hearts they take.

Leekha JD

♥ are one point each, 13 points for Q♠ and -10 for J♦. 26 points for others players if you get all points. Score end=100. You win if you have the lowest score.

Leekha Spot

♥ are the spot, 2♥ = 2 points, 3♥=3, ... 1♥=14 points. 25 points for Q♠ and -30 for J♦. Score end=300. You win if you have the lowest score.

Leekha Pip

♥ are the spot, 2♥ = 2 points, 3♥=3 points, ... 1♥=14 points. 0 for Q♠ and J♦. Score end=200. You win if you have the lowest score.

UNO

Objective:

The goal of UNO is to be the first player to score 200 points. Points are scored by being the first to play all cards in your hand, and points are awarded based on the cards left in your opponents' hands.

Setup:

Gameplay:

Winning a Round:

Winning the Game:

The game continues until one player scores 200 points, or an agreed score is reached. Alternatively, players can tally their points after a set number of rounds to determine the winner.